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It costs absolutely the same amount of money to make a car look ugly as it does to make it look beautiful.

Regarding the McLaren design language:

…it’s not coming from just aesthetics. It’s very easy to design a sexy car; a dramatic looking car. That’s not what design, for me, is all about. It’s more about doing efficient design that has a reason for being.

-Frank Stephenson, automotive designer and Director of Styling at McLaren Automotive

While it can be interesting to hear the designer wax poetic about design philosophy it’s even more interesting seeing how the design comes to life:

Even better to see the product perform as designed:

Diagrams. Charts, graphs, and maps. Nearly everyone on a product team makes them yet few of them are great. How do you make them better? As regular readers know, I’m a big fan of fundamentals and this video by Virtual Beauty brilliantly communicates the fundamentals of diagrams:

Explaining Diagrams: a short introduction from Virtual Beauty on Vimeo.

Via the always inspiring Flowing Data

Interested in learning more? Start with Edward Tufte:

I’m not even going to bother trying to explain how Rotite‘s helical dovetail works. Just watch the video.

Rotite Technologies from Rotite Technologies on Vimeo.

Licensing:
Rotite is a potentially diverse technology, with a multitude of applications, in a range of industries. Therein there are “Industry Specific” and “Application Specific” and “Geometrically Specific” Licenses available.We can assist you both in the right choice of license and the ideal geometric solution for your application.

Rotite Technologies offer a comprehensive support package to all our licensees , ensuring you stay up to date with all “Geometric, Technical and Intellectual Developments “.
We offer a range complimentary support services such as prototyping and detailed structural analysis.This ensures that together, we can optimise your intended application and get your products to market – quicker.

It isn’t often I see something so interesting applied to something as mundane as fasteners. If you’re using this technology in a specific application let me know at design (at) formlovesfunction.com

Mechanical Principles

A beautiful 10 minute film produced in 1930 by Ralph Steiner showing the internal workings of gear mechanisms, cams, indexers, counters, and many others.

We’re not talking about that Android phone, Windows phone, or iPhone in your pocket. This 1947 video from Bell Telephone Systems shows all the pieces of a 300 Series phone, designed by Henry Dreyfuss, coming together. If “Tommy Telephone” annoys you the way he annoyed me, skip ahead to about the 3:15 mark when the phone parts make their appearance.

It’s interesting to see not only the parts, their geometry and how they fit together, but also the materials used. Not surprising to see copper, nickel, and gold on the list. The lead surprised me for the moment before I realized the product was designed in the 1930′s. Wax, leather, linen, cotton? Yes.

Seeing all the pieces of such an iconic, ubiquitous product come together reinforces the great respect I have for early industrial designers.

Josh Mings of Solidsmack and Adam O’Hern of CadJunkie.com have been getting together every week and choppin’ it up over some design and engineering topics, tips, tricks, interviews with special guests, recording it, and publishing the conversation as “Engineer vs. Designer.” Episode 7 airs today with a little insight into the philosophy behind Form Loves Function along with their usual industry news, tips, and tricks. Check it out at http://evd1.tv/

Back before nearly every piece of manufacturing equipment shipped with computers and motors, automated equipment was driven by cams; mechanical cams not “Computer Aided Machining.” I saw such a machine when I was a young man. Remembering how impressed I was watching this machine execute a dozen or so movements all driven by a single cam shaft with multiple cams, I set out on a video search for footage of such machines. After way too many hours this is the best I could find. It’s footage of a vintage multi-spindle lathe from a now-defunct machine shop in the UK.

It might not be as exciting as watching a 5-axis machine cut a motocross helmet from a block of aluminum, but at about 90 seconds in you can see one of the cam shafts driving some movement. There is a good overview shot at about 2:01 and an interesting close-up on about 5 axes of movement at about the 2:30 mark. There are 7:15 minutes altogether with footage of a few machines.

Deus Ex Machina transforms vintage motorcycles into modern machines of mayhem while staying to true the original heritage. Check out the step-by-step photos of this 1200 Street Tracker:

And while we’re on the topic, why not check out some of the Deus creations rippin’ at Harold Park Paceway:

Deus Ex Machina – Harold Park Paceway Revisited from Deus Customs on Vimeo.

…on the final launch of the NASA space shuttle program, this is what you would see:

SPACE SHUTTLE ENDEAVOUR FINAL LAUNCH from Northern Lights on Vimeo.

(watch full screen for maximum awesome)

The equipment may be a bit different, but the process fundamentals are mostly the same. This vintage 1938 film takes you on the journey from ore to industrial steel with a lot of furnaces along the way.

Details on the product design and build process are rarely presented in the comprehensive, concise fashion of this video from John Cox’s Creature Workshop. Sure, he’s building limited run sculptures for the entertainment industry but the process of sculpting, scanning, processing, machining, and assembling is common to many design industries. Plus, I love seeing practical applications of 5-axis CNC machining.

Here are some photos of the process:

Sculpture Scanning
Scanning

Processing
Processing

Machining
Machining

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Photographer Todd McLellan takes the product take-apart to a new level by artistically arranging the parts and photographing them, then photographing the parts, presumably, being tossed into the air.

The products he takes apart are a few technological generations old but it is still insightful to see how they look on the inside and marvel at the complexity. Younger engineers will be amazed at the level of detail achievable in the pre-CAD era.

More at http://www.toddmclellan.com/; click the “New Work” link on the left and have a look at the video of the deconstruction and photography process.

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Partbrowser allows you to search your 3D library using a rough 3D shape as a search query:


PartBrowser – Browse-by-shape for CAD files from Andrew Sherlock on Vimeo.

This technology will be REALLY interesting when we’re downloading 3D files and printing them at home.

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It’s a classic that you have probably seen before and here it is again for quick and easy reference:

  • Good design is innovative
    The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.
  • Good design makes a product useful
    A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it.
  • Good design is aesthetic
    The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.
  • Good design makes a product understandable
    It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
  • Good design is unobtrusive
    Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.
  • Good design is honest
    It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.
  • Good design is long-lasting
    It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.
  • Good design is thorough down to the last detail
    Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.
  • Good design is environmentally friendly
    Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product.
  • Good design is as little design as possible
    Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.

    Back to purity, back to simplicity.

Copyright Dieter Rams, amended March 2003 and October 2009

Though Dieter was primarily an industrial designer every one of these points are equally applicable to product engineering.

Check out the interview for some additional context.

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Arduino + Kinect Hack + PureData = Minority Report + Real-world Productivity

I can’t imagine modeling with this interface at this pace all day but this is still an impressive mashup of technology.

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