This is one of the best demonstrations of the principles behind a differential drive and how the system is optimized for performance. Created in 1937 by Chevy. (For the impatient, discussion begins around the 2 minute mark).
The principles behind the design of these quadcopters apply to the design of any product.
The lesson here is that some high performance tasks are easier than others and understanding the physics of the problem tells you which ones are easy and which are hard.
A lamp that changes color based on your facial expression:
Wired cover story this month:
In the Programmable World, All Our Objects Will Act as One
Arduino Yún with on-board WiFi
Vittorio Cuculo took an Arduino, an RGB LED, and an IKEA lamp and programmed the system to recognize your facial expression and change the color of the light based on how it thinks you’re feeling. I’ll say that again. How it thinks you’re feeling. Sure, it’s a simple interaction and it may be easy to argue the utility of such a system, but projects like this represent significant steps into the future of our interactions with the physical objects we own even though the steps may appear, at first blush, to be small.
via Arduino Blog
It costs absolutely the same amount of money to make a car look ugly as it does to make it look beautiful.
Regarding the McLaren design language:
…it’s not coming from just aesthetics. It’s very easy to design a sexy car; a dramatic looking car. That’s not what design, for me, is all about. It’s more about doing efficient design that has a reason for being.
While it can be interesting to hear the designer wax poetic about design philosophy it’s even more interesting seeing how the design comes to life:
Even better to see the product perform as designed:
I’m not even going to bother trying to explain how Rotite‘s helical dovetail works. Just watch the video.
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It isn’t often I see something so interesting applied to something as mundane as fasteners. If you’re using this technology in a specific application let me know at design (at) formlovesfunction.com
I just came across this video on actuators in injection molds. It’s a pretty good overview of how transverse action is achieved in mold tools and I found the visualizations incredibly helpful in understanding exactly what is happening mechanically out-of-sight.
Art & Copy is all about advertising. Objectified, as I’ve previously written, is all about product design. Hustwit and Pray find some interesting common ground in discussing what they each learned during the making of their films.
The “Objectified” movie I wrote about earlier this month is officially scheduled to debut at the SXSW Film Fest in March with preview screenings in San Francisco, Chicago, New York, and London which will be announced later.
The official announcement is here:Â Objectified: A Documentary Film by Gary Hustwit.
Gary Hustwit, director of the documentary Helvetica is at it again. This time he looks at the oft hidden world of industrial design in a film called Objectified wherein he talks to the best industrial designers on the planet about what goes into creating a great product. The only information I could find on release date is “Spring 2009.”
Paola Antonelli (Museum of Modern Art, New York)
Chris Bangle (BMW Group, Munich)
Ronan & Erwan Bouroullec (Paris)
Andrew Blauvelt (Walker Art Center, Minneapolis)
Anthony Dunne (London)
Naoto Fukasawa (Tokyo)
IDEO (Palo Alto)
Jonathan Ive (Apple, California)
Hella Jongerius (Rotterdam)
Marc Newson (London/Paris)
Fiona Raby (London)
Dieter Rams (Kronberg, Germany)
Karim Rashid (New York)
Alice Rawsthorn (International Herald Tribune)
Smart Design (New York)
Rob Walker (New York Times Magazine)
and more participants TBA
These are the people taking great ideas and making them into real products.